27th

Oct

0 response
68 Views
Carl Schweitzer

Making the Back Button Navigate Backwards in WinRT Universal Phone App

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If you are used to making apps for Windows Phone prior to the WinRT Universal app projects, navigation was handled quite differently. One of the large changes is the hardware back button. By default, it navigated backwards through the navigation stack. If you attempt to hit
17th

Oct

0 response
325 Views
Carl Schweitzer
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There is no Clipboard for Windows Phone Universal Apps

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I have been working on a new app, and since it’s new, thought it would be great to explore Universal Apps and the WinRT api. In the past, I have generally worked mostly with the Silverlight versions of Windows Phone development. But, this app would work really well bot
16th

Oct

0 response
85 Views
Carl Schweitzer

Adding Share-Target Contract to Your Universal App

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One of the easiest ways to integrate deeper into Windows 8 or Windows Phone 8 is to implement share target part of the share contract. Share target means when someone taps on the share charm in Windows, or a share menu from the phone. Your app could be the item they could sh
22nd

Sep

0 response
138 Views
Carl Schweitzer

Defining a generic class that implements an interface

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I’ve been writing my own serializer for a project that is a generic class. To instantiate it you must pass in a type T for all the generic magic to work. As I began refactoring this, I relized there *HAS* to be a .Net interface for serialization. A quick search later,
1st

Jul

0 response
822 Views
Carl Schweitzer
Tip

Three simple ways to make your apps look good without a designer

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I’ve talked to a lot of Windows Phone developers who say that they have a hard time with design. Heck, I’m not really any better. I’m not designer and apart from naming new things, there isn’t much that is harder for a programmer than figuring out des